HAPPY NEW YEAR, NG!
Hopefully, this one goes well and that our days will be great.
It's been a while. Things have changes a little...
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Joined on 12/12/22
Posted by CosmicRapier - January 1st, 2026
HAPPY NEW YEAR, NG!
Hopefully, this one goes well and that our days will be great.
Posted by CosmicRapier - July 30th, 2025
Hi.
It summer.
Because it summer, I might post more stuff on NG.
The thing is, I have loads of songs that I want to make and things I want to draw that aren't tied ot anything... yet.
Make sure you a day.
Posted by CosmicRapier - January 15th, 2025
I've been thinking to myself about really pushing on a game idea that has been cooking in my head, over these past months. I'm considering making sprites for one of the main characters, in time for Pixel Day, so you could see that getting made and posted.
Speaking of Pixel Day, I have a song queued to release on Pixel Day and it isn't a sequel! Like my most recent songs, I was kinda bummed out while I made it, but I think that the song is nice. It's more experimental and I was in the experimenting mood. You could expected something slightly different from my norm. I hope you enjoy it, when it releases.
That seems to be all the news that I have for you, at the moment. If anything comes up, I'll be sure to let you know.
See-ya on the flipside!
Posted by CosmicRapier - September 17th, 2024
Wohoooooooooooooo!
Yeah. Have a nice day.
Posted by CosmicRapier - August 14th, 2024
I'm working on a game, at the moment - so that means that I have to think more about making songs and art for it. I'll be uploading that stuff to NG when it's done. That stuff mainly means songs, because I suck at digital rn. In case I upload art, it'll probably be in my sketchbook or something. I'll redo them in digital when I get better at it.
For the uploads, I'll take somewhere 2 weeks to a month before uploading something to NG because some of my other stuff sucks because of a lack of time going into it. Also summer's nearly over and I'm kinda lazy...
Anyways, the 7 of you [or something] can expect: